Findings:
- OpenGL
- OpenGL rendering pipeline
- OpenGL error handling
- the optimizer is your friend
- optimizer (user)
- Mesa-optimizer
If you Log in you could create a "OpenGL Optimizer" node. If you don't already have an account, you can register here.
If you Log in you could create a "OpenGL Optimizer" node. If you don't already have an account, you can register here.