Roleplaying jargon: An
ability or
feature of a
character in a
roleplaying game which is ludicrously powerful and unbalancing. Sometimes referred to as "
FCPs".
Example: In AD&D3, a second-level monk (D:17, W:16) can fight in a bar-brawl, with an Armor Class of 22, and still manage 4 attacks per round. Unarmed.
Origin:
Tripping the Rift